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It uses some of the main mechanics of its older brother, but offers a new challenge, especially adapted for one-on-one games. Game Overview: A civilization game need not be a long, drawn-out affair. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. If you reach the opponent's capital, you win the game immediately. I thought there'd be no better way that to get the community involved in the process, so here's your chance to design a new Wonder for the game! ⚔️ Repos Production l'a emporté d ... Give a copy of 7 Wonders Duel and its Pantheon expansion with metal coins to a friend! That token will be kept in your city until the end of the game.If the Conflict pawn enters the space of your opponent’s capital, you immediately win the game via military supremacy. There’s nothing simpler: comment on this post by tagging your friend and wishing them happy end-of-the-year holidays.

The Conflict pawn is therefore likely to move back and forth on the track.When the Conflict pawn enters a zone (defined by dotted lines), the active player applies the effect of the corresponding token, then returns it to the box.A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III.If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. In 7 Wonders Duel, each player is leading a civilization and will, over the course of 3 ages, construct Buildings and Wonders.If you gather 6 different scientific symbols, you immediately win the game.Each age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city.There are 7 different scientific symbols in the game.Having an account with us will allow you to check out faster in the future, store multiple addresses, view and track your orders in your account, and more.Sign up for our newsletter and get the latest updates, news and product offers via emailEach shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately move the Conflict pawn one space in the direction of the opposing capital. Each player is leading a civilization and will construct Buildings and Wonders. Repos Production has kindly offered to produce a new 7 Wonders Duel promo Wonder for the Geek Store, and was asking us for ideas on what we'd like to do. 7 Wonders: Duel is a card drafting and set collection game for 2 players that takes about 30 minutes to play. If neither of these situations occurs, then the player with the most points at the end of the game wins.Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability.

Repos Production: Ages: 10 and up. Each age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder.In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. Only seven wonders can be built, though, so one player will end up short.What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.