sherwood's blog

Case Study: Map of Lurais

  • Posted on: 5 February 2012
  • By: sherwood

I have started an illustrator file and added a few odd shaped rectangles spaced in haphazard but organic distributions to stand in as buildings. Coast is on the left hand side (west coast) and the lord's house is in the north. There is a boatyard which needs to be relatively near the water, and since it is a fishing town, I figure there needs to be some sort of fish buildings on shore. Cleaning sheds, storage sheds, smokehouses, etc. Maybe a single magical ice chest?

Kraken Season

  • Posted on: 30 January 2012
  • By: sherwood

Set out on a Kraken Hunting vessel

combat: ship rescue
skill: kraken ambush!
combat: kraken ambush!
skill: kraken wrastlin' (with or without the ship)
combat: whirlpool (with or without the ship)

Enter Ras Etdeltus, the city below

Musings on a Resource Score

  • Posted on: 30 January 2012
  • By: sherwood

I don't like the coin system in DnD so I am trying an original alternative I call Resource Score. The idea is simple, as you progress and increase your Resource Score, you get access to better equipment.

The issue is, I want this to apply to upgrading and getting better weapons based on roleplaying events. Characters unlock "blueprints" or something.